Bitter Wind uses holograms and 3D printing to adapt the Agamemnon mythos for mixed reality headsets, interrogating presence and replica in a new media landscape.
The HoloLens version is available now. A mobile version is in progress.
The project was funded through a grant from Northwestern University’s Center for Interdisciplinary Research in the Arts and a highly competitive residency at Northwestern’s innovation incubator. I wrote, designed, and directed the build, and hired a team of software developers, artist/animators, and a music supervisor to create the digital assets and do the coding.
Thanks to this project, I was one of nine women, worldwide, chosen for the SH//FT Spotlight: Microsoft “Women in Mixed Reality” initiative. Click the image below for my Spotlight profile.